MUSAC: Intermedia_Redes_Ecosistemas

18. September 2014

Next weekend, September 20-21, I'll be participating in the IV Encounter on Social Networks in Museums, Art Centers and Production: Intermedia_Networks_Ecosystems. I will present my practice in a round table discussion together with Oscar Martín and Quimera Rosa.

Following, the documentary co-directed with Raul Alaejos and produced by Ultra-lab, Hello World! Processing will be projected.

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Immigrant Sounds, Stockholm - sep 9-12

07. September 2014

Immigrant Sounds is a participatory exploration of the urban space proposed by María Andueza and Abelardo Gil-Fournier throughout concepts such as presence, permanence, displacement or settlement. During the performance the participants will freely move in a particular area of the city of Stockholm while carrying a small electronic device that will broadcast a cicada-like sound, characteristic of the sonic environment of southern countries. A set of ideas and questions will be provided to each participant in order to stimulate this specific exploration of the urban social environment.

Immigrant Sounds is part of Re(s)on-Art, an International Artistic Research Conference with actions in Public Space held in Stockholm between September 9-12, 2014 at ArkDes, Skeppsholmen and throughout Stockholm. Re(s)on-Art is organized by Monica Sand and Ricardo Atienza, artists and researchers in ArkDes, the museum of Architecture and Design of Stockholm.

Re(son)-Art – the art of resonating with/in/through the city – intends to explore everyday situations in public space and encourage daily urban awareness by collective actions. A number of interventions will be arranged in Stockholm by the conference participants, based on their research and artistic practice. Everyone is most welcome to participate actively in all events of Re(s)on-Art!

Following you can find the list of artists participating and the title of the proposed actions:

Maria Andueza / Abelardo Gil-Fournier (Spain): Immigrant Sounds

José Luis Carles / Cristina Palmese (Spain, Italy): Exploring the walk

Ulrika Jansson (Sweden): Natural Citizenship

Guillermo Lares (Venezuela, Germany): Ensayos con fuentes sonoras

My Lindh / Monica Sand (Sweden): Rösträtt/Suffrage

Pavel Matveyev (Sweden / Russia): I wanted you to feel the same #1

Pablo Padilla (UK): Verklärte Stadt

Cecilia Parsberg (Sweden): Kropp på gata

Chris Porcarelli (USA, Sweden): Soniferous Mingle

Jenny Simmar / Olivia Berkowicz / Joe Campbell (Sweden): Vigil III

Tao G. Vrhovec Sambolec (Norway): Rhythms of Presence – Heare Drum

Tianji Zhao / Max Gerthel (Sweden): Hold your breath

All the events of Re(s)on-Art are public and free of charge. More information and the updated schedule at: http://playingthespace.wordpress.com/2014/04/29/reson-art/

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Cloud and Molecular Aesthetics, Istambul (June 26-28)

08. April 2014

Next June I'll be participating in the Cloud and Molecular Aesthetics conference organized by the Operational and Curatorial Research and the Pera Museum in Istambul. In the event, that will bring together inspiring authors such as Jussi Parikka, Anne Balsamo, Ljiljiana Fruk and Darren Tofts, I'll be presenting my last work in the context of the synthesis of colors and the materiality of images in a session with Genevieve Tremblay, Milena Szafir and Simone Mandl & Petra Gemeinboeck.

The synopsis of my presentation, titled Color erosion. Inks and dyes in the pixel era, follows:

In his first color film, Red Desert, Michelangelo Antonioni showed the effects of chemical pollution over an industrial landscape through the experience of the main character, a woman affected by a nervous syndrome that altered her senses. Visually, the film is characterized by the continual appearance of elements with striking colors that introduce in the image the synthetic and toxic substances present in the atmosphere of the industrial plant. Colors, visible on painted surfaces, clothes or gas emissions, appear as active agents that leave the surface of objects to invade the space and characterize the mental state, health and relationships of people within it.

This paper presents my research on color as an agent that materializes the action of another industry, the IT one. From the point of view of the digitalization processes of objects and images, every color surface can be addressed as an information surface, susceptible of being recodified in real time through a large number of techniques, and its colors changed consequently. In my last works I have explored the use of projections and overprints of grids of benday dots to digitally modify the perceived colors on objects. This paper presents these projects -Vividness, Chromogeny and L’image est une machine malade- contextualized in relation to the theoretical work of Esther Leslie, historian of art, around the history of the production of synthetic colors.

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Journées du Code Créatif, Processing ART - The video

08. April 2014

Film by lesfilmsduhiboo.com documenting the wonderful encounter in Nantes, where people, installations, workshops, films and generative graphics met in an inclusive and critical event full of inspiring ideas and exchanges.

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Interview at Vlipp.fr

01. February 2014

I have been interviewed byJulie Salmon for the french online tv magazine vlipp.fr in the context of a piece on the Processing [Art] event in Nantes at Stereolux where I was invited to participate.

Here you can see the video:


Code_in[ART] #1 // Le mag' qui explore... por vlipp

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Algoritmes Créatives in Nantes - Jan 30, 31

27. January 2014

Increasingly complex interactions with machines blur the differences between matter, life and conscience. Next Thursday and Friday I'll be in Stereolux (Nantes) speaking about Hello World! Processing and working in a workshop on the alien generative energy stored in algorithmic systems, where we'll get to work with Vectorfields and Graphs as basic models of natural and artificial environments.

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Interview in WBAI on Vividness

02. December 2013

Vanessa Alonso interviewed me for the WBAI -a classic among NY radio stations, the one where Max Neuhaus for example performed his Public Supply experimental piece- and we chatted about Vividness and the relation of art and technology. The interview begins approx. at min 5.

Here's the link to the interview

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REFEST. Vividness in La Mama's CultureHub, NY

28. November 2013

Refest is a 3-day art and technology festival that celebrates the convergence of new and old, digital and analog, near and far. The artists featured in Refest are those who are breaking open possibilities through their practice. Creators working across a broad range of technologically informed media will gather at CultureHub in New York City to share video, performance, music, and more. Refest invites artists to share how they are reforming, rebuilding, reiterating, and renewing ideas.

Exhibition Opening Friday 29 Nov 5 pm. Featuring works from Abelardo Gil-Fournier, Jesper Norda, Jane Tingley and Michael Seta, Matthew Mazzota, RATS Theatre, Leila Nadir and Cary Peppermint, Jody Zellen, Karen Niemczyk, Robert Spahr, Namwoo Bae

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Hello World! Processing projection in Medialab USAL

21. November 2013

Fantastic experience meeting the team that rules Medialab USAL, discovering their projects and discussing Hello World! Processing with a group of art students from the Universidad de Salamanca.

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DoingDoing hangout on Neokinok with Daniel Miracle and Comandante Tom

11. November 2013

Last Tuesday, Nov 5th, I participated in a conversation with Daniel Miracle on his experimental and open source TV, Neokinok. The hangout was organized by Comandante Tom in the context of the DoingDoing conversations.

You can watch the video here:

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New software: a simple STL modifier

31. October 2013

Last week I published a simple GUI to common toxiclibs operations for algorithmic mesh manipulations. Based conceptually on the HemeshGUI by Ammon Owned, this interface was developped for a workshop in San Sebastián, and was meant to show how we can reelaborate 3d models through coding.

You can download it here.

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Workshop: Stone, Pixel, Plastic, Stone

19. October 2013

I've been invited by the Art & Technology lab of Arteleku, coordinated by Daniel Artamendi, to workshop together with artist Dario Urzay in San Sebastian during two days, 20-21 October 2013.

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Workshop: Tecniche di interazione, Alghero

02. October 2013

Workshop in Alghero, Italy

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Creative Algorithms, in Alhóndiga Bilbao

10. September 2013

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Now in: Augmented Spatiality

20. August 2013

in Stockholm, helping María Andueza with her awesome project on public art, sound and radical geography, Augmented Spatiality

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Online the visualization of the VIDA Prizes of Telefonica Foundation

20. May 2013

Telefonica Foundation asked Ultra-lab, a company which I'm partner of, to develop a visualizacion of the VIDA Prizes database.

We proposed them to show the collection in a 3D environment that could be explored by the users in a first person game-like navigation. The space was designed to create the illusion of an unknown territory that is being occupied by experimental and rhizomatical practices. The metaphor of a space fill with colonies of exotique creatures drives the whole experience. You can see a set of images here.

As creative director of the project, I designed and developed the visualization, which was exhibited in the Premios Vida 2012 exhibition. Today, with the help of the developers at the studio Helsinki 203, it has been ported to Javascript and published online with its own site: http://vida.fundaciontelefonica.com/premiosvida/

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Digital Fabrication: Repeat. Transform. Parametrize

01. November 2012

How can we think of systems, abstraction and emergent behaviours through digital fabrication? How can we grasp the notion of growth of structures, or of digital structures as well, with the aid of multiple 3d printers working at the same time?

Daniel Artamendi proposed a very interesing workshop around these topics to Pello Mitxelena, a vasc sculptor, and me, as part of the workshop program he has been developing in Arteleku (Donosti).

Rather than thinking of printing objects, how can we start to think of the idea of printing systems? The workshop was a two day creative meeting with several people with different backgrounds, from architecture, education and engineering to arts.

In order to introduce some concepts around algorithms to the participants in the workshop, I prepared a series of tutorials in Processing connected to the building of elementary snappable "coded" pieces. This code has been further elaborated by Mikel del Valle and will be released soon as an open source tool to "program" printable pieces.

I worte post-workshop review here (spanish only): http://ultra-lab.net/blog/sistemas-y-modularidad-volvemos-de-arteleku

You can browse also through its flickr set: http://www.flickr.com/photos/62141688@N08/sets/72157631827373101/

Or hear a conversation with Pello Mitxelena, in a video (spanish only) here: https://vimeo.com/57051140

Abelardo Gil-Fournier eta Pello Mitxelena. Elkarrizketa - entrevista. from ARTELEKU on Vimeo.

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Suma de códigos. Videogames in the public space

28. February 2012

Mexico DF, February 13-17, 2012, in collaboration with María Andueza

SAE Insitute Mexico - http://mexico.sae.edu/

The city is a process landscape where people, machines and infrastructures cohabit and populate a space-time experience so complex that allows infinite variations and local site specificities.

This was a 5 day workshop where we set up a process of intense collective creation and discussion with a complex videogame as a result.

We proposed to think a specific spatial context in terms of game design, and explained gradually a set of tools we had prepared to work with Processing and Android devices:

- Day 1. The room - The space and its representation in a map - Interaction

- Day 2. The building as a situation database - QR Codes

- Day 3: A specific open space, the park - Mobile cameras, image upload, public sharing content networks.

- Day 4: The streets, the map - The city as a situation game engine - GeoData and Google Tables

- Day 5: The complete game - Project presentation

We prepared a website of the workshop (spanish only): http://sumadecodigos.hotglue.me/

And posted all the codes (a lot of useful classes to work with Android Processing) here: http://ultra-lab.net/code/wiki:android

Finally, you can read a post-workshop review by María Andueza here (spanish only): http://mariaandueza.wordpress.com/2012/02/28/resultados-taller-suma-de-codigos-en-mexico-d-f/

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