Searching Tags: 2013
  • Vividness
    Vividness - at Culturehub (NY, 2013) Photo courtesy of Babak Andishmand

    Project homepage:

    This is an installation where a light mechanism renders an arrangement of dried flowers into an illusory regime of artificial vitality through the real-time manipulation of colors. By means of a digital projector, colors are sent to the dried leaves and flower in a way that the resulting image shows no colors at all.

    Living plants are first cut and dried so their surface is able to reflect the projected colors and create the illusory grayscale image. The projector lightens then the scene with a rhythmically oscillating color pulse so that the arrangement seems to come to life in a sustained digital breath.

    The flow of light in the installation miniaturizes somehow the complex of processes of substitution, replacement and transformation where mechanical, chemical and digital revolutions have relied on. This setup of a controlled phenomenon, however, is open, and bodies of visitors can interrupt the projection beam when crossing the installation space. Seen from this proximity, the arrangement reacts to residual lights and shows its old colors.

    In his Negative Dialectics, Theodor Adorno stated that there is a space where to catch the indelible color: “Only the utmost distance would be proximity”. This radical distance becomes a bodily presence inside Vividness, a proximity which enables to alter the phenomenon as well as rewrite it.

  • Hello World! Processing

    Co-directed with Raúl Alaejos, produced by Ultra-lab

    Hello World! Processing is a documentary on creative coding that explores the role that ideas such as process, experimentation and algorithm play in this creative field featuring artists, designers and code enthusiasts. Based on a series of interviews to some of the leading figures of the Processing open programming platform community, the documentary is built itself as a continuous stream of archived references, projects and concepts shared by this community.

    The documentary is published under a Creative Commons license in the site .

  • Stone, Pixel, Plastic, Stone
    / (1 of 2)

    The workshop is intended to take the form of a circular theoretical / practical path in which we will study the transformations inherent to the processes of transforming an object, and the change in their properties at each step: 3D scanning, digital alteration, printing in plastic, and re-obtaining the object using moulds.

    I've been invited by the Art & Technology lab of Arteleku, coordinated by Daniel Artamendi, to workshop together with artist Dario Urzay in San Sebastian during two days, 20-21 October 2013.

    Broadly speaking, the process is as follows:

    1. Scanning rocks, using different techniques to obtain a 3D grid.

    2. Altering/parametrizing the 3D grid, either manually or using code, and preparing it for printing on a 3D printer.

    3. Printing the 3D model in PLA/ABS plastics.

    4. With the part printed, creating formwork and obtaining the negative of the part using moulds of different kinds.

    5. Using the moulds, re-obtaining the object in different materials (cement, plaster, etc.).

    6. Repeating the process with the new object.

    The workshop will take the form of a path; participants will travel and, with the guests, will participate in the different milestones and transformations of the object. The workshop is targeted at artists, architects, sculptors and enthusiasts of digital manufacture. No technical knowledge is required.

  • Creative Algorithms - Alhóndiga Bilbao, Sept. 2013

    Algorithms are invisible shapers of our lives and contexts. They decide stuff that affects us, sort the information that reaches us, organize our movements inside cities and countries and analyze each of our digital choices.

    During this workshop we worked on the invisibility of algorithms, on The New Aesthetic topic and on their emergent properties, among other issues, and introduced Processing as a tool to begin to think with and on them.


    MASTA website:

    MASTA is a project on social constructions aimed to set up ephemeral arrangements of people, abstractions and objects. Processes initiated by this system will generally end with the realization of an object or a structure, but the production of objects is not the goal of the MASTA project.

    MASTA is a production system of abstractions:

    "To abstract is to construct a plane upon which otherwise different and unrelated matters may be brought into many possible relations."

    McKenzie Wark, A hacker Manifesto (2004)

    MASTA looks for abstractions to produce improbable bonds in specific contexts of contemporary systems: economic and socially situated contexts of production and exchange of objects.

    The MASTA project points out a space of alternative processes of production and exchange of objects within abstraction and systems. It stems from the possibility of experimenting with new abstractions thanks to technologies such as personal 3D printers and open programming platforms, and the willing to explore and reenact communities of bonds.